Aurumorium
Play a golem constructed by an alchemist for the sole purpose of transmuting walls into gold. Search for more enriched walls deep within an expansive cavern. Forge random powerful digging cantrips to outpace the ever increasing tax rates of your creator. Survive long enough and earn your freedom!
Made in 7 days for the 2025 7DRL Challenge
Controls
- WASD move / cast cantrips
- Shift hold for casting
- Capslock toggle casting
- 1234 select cantrip when casting
- ` (backtick) select harmonic cantrip when casting
- Q/E cycle cantrips when casting
- Tab open inventory and forge cantrips
- Mouse Scroll zoom in and out
- H toggle help
In Development
- Improved animations and sprites
- Sounds in more locations
- More cantrips and balancing around finding harmonic synergies
- Main menu and settings
- Balancing taxes and adding selectable alchemist personalities
- A new resource (silver) for forging cantrips, divorced from gold which is taxed
Note: I'm noticing a random sound issue in the web version. It's not present in the download. Fixed
Credits
- Koshi for the cover art ♡
- Palette is based on Rust Gold 8
- OpenDyslexic for the font
Updated | 4 hours ago |
Published | 4 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | gruebite |
Genre | Survival |
Made with | Godot |
Tags | 2D, Action RPG, Incremental, Loot, Minimalist, mining, Procedural Generation, Roguelike, Turn-based |
Download
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Click download now to get access to the following files:
Aurumorium_HTML5_7DRL.zip 12 MB
Aurumorium_Linux_7DRL.zip 25 MB
Aurumorium_Windows_7DRL.zip 31 MB
Aurumorium_Linux_PostJam.zip 26 MB
Aurumorium_Windows_PostJam.zip 32 MB
Comments
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The in-game help does not say you can scroll out, which is a quite important mechanic to find the gold.
idk if that is intended, but i think the gold counter in the top left does not reset back to zero. when you restart it shows zero, but when getting your first gold it gets back to the value at the last death. the expected gold then shows something different.
i found the grind a bit too long. my brain needs a bit faster progression. at least a slight improvement of the cantrip after the first run or something like that. but maybe that is just me, idk. the randomness of it is a bit frustrating
oh also i did not see how to actually select the forge at first.
i do like the lore of being a golem made by an alchemist to find gold though.
Thanks for the feedback! That bug should be fixed now. It was a UI/data desync. Also, I agree with all of those points. Ideally, the progression to the fun cyclic cantrip casting is a smooth one. I also made a minor fix with the starting cantrip to be a tad less random.
I like the changes. The help menu looks better now and the starting cantrip is more functional.
i think i beat the game now, but i must have missed the message for that. might be nice to get some lore message for that as a reward, that you have to click away so you cannot miss it.
the lvl 10 forge does make it trivial though, so i guess at that point one has already won. i assume the zero cost for forging with the lvl 10 forge was intended, maybe a bug idk.
Nice! And yeah, there should be a message. And yeah, that's a bug, but not a bad one.
As I type this, I'm working on smoothing out the progression and filling in the middle. Also designing more categorical cantrips. I think the forge produces a lot of randomness.
Thanks for playing!
I enjoy the roguelike experience! It's satisfying to forge new cantrips and optimize the mining experience, however the grind to get to 5k money was longer than I was willing to play. I'm excited to see the finished version!
Fun! Excited to see where this goes!