A classic Roguelike where you play as a rogue looting treasure from a dragon's lair under a volcano. You've picked a time when the Dragon is out terrorizing the local village. Unfortunately, you didn't anticipate Dragonlings. But you're greedy and anxious, and continue anyway.

Made in 7 days for the 2022 7DRL jam.


Collect as much treasure as you can, and make it out alive.


  • WASD or Arrows move a direction
  • Space or Period wait in place
  • Mouse hover to describe lit objects
  • 1-5 Use an artifact


  • Manage health and anxiety in a dynamic environment
  • Reduce anxiety by picking up gold
  • Move into things to interact
  • Wait to have enemies come to you, but this increases your anxiety
  • Avoid hazards such as fire, lava, pitfalls, chasms, and more
  • Experiment with using artifacts on different objects, each does something differently, and some have a passive effect
  • Make it through 3 chambers before reaching the exit


  • Escape with 100% of the gold collected
  • Escape with 0% of the gold collected (I believe this is possible)
  • Escape without artifacts

Good luck!  Here be dragon(ling)s.  Hopefully nothing else...

There will be bugs.

Post 7DRL Changes

  • Fixed bugs
  • Added and improved animations
  • Changed the floor, pitfall, and stalagmite sprites
  • Made rocks smashable by bumping them when they can't move
  • Added a wait move that costs anxiety
  • Reworked artifacts and their descriptions
  • Improved Dragonling AI to be more threatening


  • Add music and sound effects
  • Make balance adjustments
  • Add more lair denizens and artifacts
  • Add more environment interactions and features


PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
Made withGodot
TagsSeven Day Roguelike Challenge, Dragons, Roguelike, Turn-based
Average sessionAbout a half-hour


Download NowName your own price

Click download now to get access to the following files:

GreedyRogue_Windows_Post7DRL.zip 13 MB
GreedyRogue_OSX_Post7DRL.zip 26 MB
GreedyRogue_Linux_x86_64_Post7DRL.zip 14 MB


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very good


An absolute blast. So much fun and anxiety!

I was looking forward to your entry and I was not disappointed.


Fantastic in every way.

I have to specifically mention that I love the way the visibility works, and the artifact variety.

This is a tough game but the colors and tileset just make me want to stay in this world and keep trying.

(1 edit) (+1)

This is great! Beautiful and fun.


Came back to this one. Probably my favorite so far. Really well done here.


So beautiful! Very good work on map generation. I first though I HAD to find all gold. But no. It is actually hard to just reach the exit ^^. I’m not quite sure how to cross that lava river. I need to bring those red things one by one?


Making any game in a week is impressive, but this is even better.

I was sold on this game the first time I slipped on some mud. Juking a Dragonling by going around a lava pool then realizing my folly was another highlight. No wonder my Rogue has anxiety!


very good